With a new depth of field (DoF) option in Corona 9, artists can apply adjustments to fisheye lenses to create looks that would be impossible to create in the real world. With the launch of Out-of-Core Texture Rendering, designers will also see noticeable savings in textures and maps loaded using Corona Bitmap, without any reduction in quality.Ī new Shutter Curve for Motion Blur feature is a fully customizable way to define how your shutter opens/closes over time, helping users create everything from artistic looks to ghosting effects in their imagery.Ĭorona 9 also introduces a handy tool for one of the world’s most eye-catching lenses. Memory improvements aren’t just limited to Corona Pattern. This feature also removes the telltale signs of CG by making sure objects don’t intersect unnaturally. Artists can now control the borders of their scatters, making it easier to do things like ensure that lawn edges are neat and tidy. By repeating the actual geometry across surfaces and objects, Corona Pattern offers greater realism to the user, all while cutting the memory requirements typically needed when using displacement.Ĭhaos Scatter was one of the major hits of Corona 8 today, it’s being expanded with its most-requested feature: Edge Trimming. Instead of using opacity or displacement maps, Corona users can now tile 3D geometry just like they would 2D bitmaps and textures. Airplane contrails can also be animated for an extra dose of realism. Unlike working with HDRIs, which are hard to modify, the new cloud system is incredibly responsive and able to realistically react to any daytime setting. With the new Procedural Cloud System, users can now fine-tune the sky to match the needs of their scene, opening up every cloud type for stills and animations. PRAGUE, Czech Republic - OctoToday, Chaos launches Chaos Corona 9 for 3ds Max and Cinema 4D, accelerating the 3D design process with new tools for clouds, patterns, motion blur and more. Procedural Clouds, Memory-Efficient Patterns and Scatter Edge Trimming Now Available in Artist-Friendly Renderers
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